Overview

Many butterflyfish species pair for life, sticking close together when feeding and patrolling their territory. Stay as close as you can to your companion over 40 seconds to earn the highest score possible. Almost everything was created from scratch by myself in less than 72 hours for the LXD Jam '24, including the game design, art and code. The only premade asset used is the font: Zogkari (by Christos Lentzaris).

How to play

Once the timer starts, simply click to move your fish as close as you can to your partner fish! Your friend will constantly be moving, so stay on your toes (or fins)! Note: you can't click on rocks, they act as obstacles.

Controls

LMB = Select buttons and move your fish!

This is my first attempt at making 3D game, as well as 3D modelling. I've learnt a lot this week as this project has opened my eyes to a whole new dimension in game development. I'd have loved to make background music and other sound effects, but I only had so much time!

Tools Used

Godot 4

Blender 4

Please leave a rating and feedback.

Thanks for playing, and enjoy!

Published 4 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorbtoosey
Made withGodot
Tags3D, Arcade, Casual, Godot, High Score, Low-poly, Singleplayer

Comments

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I think you are off to an excellent start at rendering a 3D world. Have you ever been scuba diving or snorkeling? The sun going through the water makes these pretty patterns on the bottom - your sea bottom is giving that look! I also love the idea of your game, it is fun and positive.

I have! I love the behaviour of different butterflyfish species, hence the inspiration for this game! If I had more time I would've loved to explore different shaders to recreate  some patterns on the sand and god rays coming down through the water

(1 edit)

Interesting game! My highscore is 251. The other fish tend to move up while in the rocks and I can't move up xd

Thanks for playing, great highscore! Distance to the other fish isn't measured vertically, only horizontally, so it doesn't matter if it moves upwards (in fact, it's a little more advantageous if it does)!